Design Work

My primary field of study was Game Design, often times while casually playing games I often think on why things are designed as they are, and how they could be better. Given the amount of minor things of design I have worked on for many sources, below is a small selection of my design work I would like to show off.

“Kingdom Hearts D&D” is my Dungeon and Dragons campaign I’ve been running since 2018. While both Kingdom Hearts and Dungeons and Dragons are IPs that I claim no ownership of, they are both inspirations for both a story and tabletop role player game system that I’ve been tweaking for the past several years. I allow my players nearly complete freedom with their characters and how they want to play while offering adjustments to not just the story, but also balancing in encounters so all 6 players have an enjoyable experience. While not every document I’ve used is listed, here is a section of documents that are highlights from many years at the campaign: https://drive.google.com/drive/folders/1A_A8TBMYA9OhLIYvmuIAfXHRk3IdQApL

While my design work on Disaster Golf was minimal compared to my other work on it, I helped designed and program the controls for the game. Additionally, I helped out other designers figure out how to translate their ideas with levels into reality. I’ve even documented how to use the generic tools I programmed to help them create levels. Disaster Golf can be found here: https://store.steampowered.com/app/2575960/Disaster_Golf/

A company that I was a part of for a long time before it went under before it really took off was SYGO Studios. I worked on a cancelled project called Pirates and Plunders as both a Lead Designer and Lead Programmer. A sample of some of the work I’ve done on the project before it was cancelled can be found here: https://github.com/pneumacashmer/Pirate-Code

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