Audio Work

Compared to my work in design and programming, my audio work is much more limited. I hold skills to create sound effects and small jingles for projects, but I wouldn’t consider it to be my primary skillset.

As part of classes, I was required to “redub” an about a minute long clip from a show or game, creating my own SFX and editing the audio together to line up. I redid a clip from Disney’s Owl House, redubbing the vocal choice, music, and sound effects, some made from my own software, some from royalty free sound websites. If an issue occurs with the media player, a proxy can be found here: https://drive.google.com/file/d/1FKILi4ZLCRVsYASAtKagk45mY35NtRe9/view?usp=drive_link

A Hat in Time sound effect redub. Three possible jingles for the Dweller’s hat from the game A Hat in Time

Towards the end of the Disaster Golf project, I moved from VFX onto SFX, helping bring the world more to life. I often worked on small sound effects from crystals chiming when the ball hits them to a brief panicked squawk from a bird that just so happens to be hit by the ball mid flight. Disaster Golf can be found here: https://store.steampowered.com/app/2575960/Disaster_Golf/

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